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GCEIP 500 Global rank #32 · Japan

Sony Group: games, music, films and sensors under one roof

Sony’s latest results show why it is difficult to describe the company through a single product. PlayStation, recorded music, films and image sensors all sit within the same group.

Explore the company See recognition

Headquarters countryJapan
UN geographic regionAsiaEastern Asia
Business sectorEntertainment and technology
GCEIP global rank#32See the global list for the current position.

The company

What it does

Sony Group Corporation operates across games and network services, music, pictures, entertainment technology and imaging and sensing solutions. Its businesses include PlayStation, recorded music, film and television production, and components used in consumer electronics.

Across markets

Sony reports sales across these segments and markets. AP’s coverage of its 2025 results noted strong performance in music and video games, with film and image-sensor operations also contributing. This combination gives the group both consumer-facing brands and business-to-business technology. The effects reach players, music listeners, filmmakers, device makers and artists, though each business has its own economics and challenges.

The company’s footprint and context are linked to the public sources below.

GCEIP view

What the record tells us

Sony appeared on TIME’s 2021 and 2022 TIME100 Companies lists. These were editorial selections, not judged awards. The company’s breadth is unusual: it makes content, runs platforms that distribute it and supplies components to other industries. GCEIP sees the strategic strength in that mix, while recognizing that success in one segment does not automatically transfer to another.

Published recognition

Selected results

See published awards and company-list results 2 sources
  • TIME100 Most Influential Companies · 2022

    Leaders

    Entertainment and technology

    View source
  • TIME100 Most Influential Companies · 2021

    Leaders

    Entertainment and electronics; “Creating high-demand game consoles”

    View source
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